MYOWN
BAcKGRoUND
A client had an idea for an app and showed a draft. The main function of the app was to let users be able to fill out what they have done during work time. By doing so, the users can get an overview and see if their tasks are the same as they expected.
The client wanted the users being able to:
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Adjust time spent on different tasks
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Bring forth an overview
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Generate statistics
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Share with teams or/and manager
My part
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Conduct User Research
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Make Wireframes
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Create a Prototype
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User Testing
Wireframes
With the users' needs and the customer's goals I made wireframes to show components that needed to be presented.
With wireframes, I can create a good basis for communication between the customer and the design team.


PROTOTYPe
After collaboration with the client and inputs from wireframes, I created an interactive prototype that is now being tested.
goals
The test will aim to see how it works to enter how much time the user has spent on different tasks and how it corresponds to the user-friendly requirements. The goal will also be to find out if it's possible to get a clear overview.
challenges
How can today's slide interact with the tasks sliders in a satisfactory way? Maybe today's slide is redundant? Having horizontal sliders may not be the best way to represent time and tasks. During the whole project it has always been a part of discussion but after a decision led to testing how the sliders would work and the result of the user test will be the basis of the sliders destiny.
Results






Coming soon!
user RESEARCH
Goals
The main goal of the research was to understand how the target group plans their work day and if they know what they are spending time at.
How
I carried out semi-structured interviews with people with different professions. I conducted an analysis to identify themes and patterns among the interviews.
challenges
Because of the shortage of time and resources, I decided to do semi-interviews with 10 responders. Even if it's too small of a sample to ensure these results to the majority of working people it still gives an understanding of the users and an indication of how the app can make it easier for the users.
Results
Planning
Many respondents wrote lists with paper and pencil to plan the day's work and did so by themselves. A few did it together within the team.
Tasks
Most respondents felt they sometimes did tasks which didn’t match their job description, or did unnecessary tasks which took time from tasks they wanted to prioritize.
Prioritize
The most common way to prioritize tasks was to make a decision on the fly. The second most common way to prioritize was to seek advice from the team or manager.
Overtime
An insight from the research was that many people worked overtime. Because so many work overtime, the app needs to include alternatives for overtime.
BEFORE research

AFTER RESEARCH
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Added a feature to include overtime
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Added a feature to include how much stress you experience.
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Changed “the day” into a horizontal row to make more space for "tasks"
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Changed the location of arrows for which day to be the present
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Included a Bottom tabs Navigator
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Included an Information page

FIND MY PET

My part
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Conduct User Research
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Make Wireframes
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Create a Prototype
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User Testing
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Design
BAcKGRoUND
A fictional start-up company had an idea for a product that enables people to find their lost or runaway pets. The product is based on a GPS system that is on the animal's collar and an app to be able to locate the pet. The GPS system is developed but not the app.
Platform: Mobile devices
Commissioned by: David Travis (Project as part of Udemy Course: Ultimate Guide to UX)
user RESEARCH
Goals
The research focused on what the pet owner would do if their pet disappeared and earlier experiences of the matter.
How
I observed pet owners in their homes and did interviews.
Results
What the user mainly wanted to be able to do if their pet has gone missing is to search for the animal. They also want to be able to inform others in the neighborhood who can help and keep an eye out.
After analyzing the observations and interviews, I created personas, main functions and keywords.

PROTOTYPe
I created a paper prototype based on the outcome from the interviews and the clients wishes. Because the main goal for the app is for the user to be able to find their missing pet I focused on the flow for that.

USERTESTS
Goals
The main goal was to focus primarily on the main function. How will the user navigate through the app to find their pet when it is missing and what will the experience of it be like?
How
The users had to pretend their pet was missing. They had a message on their phone saying their pet is outside the allowed area. The users then used the paper prototype to do what they think they would do if it was a real situation. The observations and what was said during the test was then analyzed.
Results
By identifying themes and patterns from the tests I could present the key functions the users want.
Users wanted to know the time of the animal's last position. The users also wanted to be able to share the pet's location on social media as quickly as possible.
The users know their local area and if the pet has disappeared in the local area, the test subjects did not have to use directions. However, they wanted directions when the pet was further away and not in the immediate area.
Challenges
Users are probably more stressed out if the pet is gone in real life unlike this test situation. During stress, it can be difficult to take in a lot of information. Therefore it is a challenge to balance how much information should be visible and not. Too much or too little information makes it hard to navigate and makes the experience less fulfilling.
WIREFRAMES AND DESIGN
Based on the previous information, I used Figma to create wireframes, sitemaps, user journey and an interactive digital prototype.







